A wedding does not want games. It wants things that occupy the gaps — between the ceremony and the meal, during the speeches, and the long hour when the photographs are being taken and nobody knows what to do.
One thing here takes the microphone: the Shoe Game, five minutes between courses, and the only people on the spot are the two who chose to be. Everything else is passive by design: it needs no host and no announcement. The children’s table pack is the highest-value item on the list, because it buys eight parents an hour.
01
The Shoe Game
Free
The couple sit back to back, one shoe of each, and answer "who is more likely" by raising a shoe.
15 min
8–200 people
Any age
Minutes to set up
Sit-down
Inside or out
What you need
Two chairs · A list of questions · The couple’s shoes
How to play
1One partner and the other sit back to back, each holding one of their own shoes and one of the other’s.
2The host asks "who is more likely to…" questions. Each raises the shoe of their answer.
3Matching shoes is a point for the couple; splitting is a point for the room.
4Fifteen questions is plenty. End on a kind one.
How it ends
No score that matters — the mismatches are the show.
02
Reception Bingo
In the event kit
A card at each place: things that will happen at the reception. Cross them off.
60 min
20–200 people
Any age
Minutes to set up
Sit-down
Inside or out
What you need
A card per place setting · Pens on the tables
How to play
1Things that will happen — a speech runs long, someone cries, the first person on the dance floor.
2At each place setting. It runs quietly through the meal without needing a host.
3Keep it fond. Nothing that would land badly with the family.
How it ends
A full line wins a small prize. Announce it once, then leave it alone.
03
How Well Do You Know the Couple?
In the event kit
Twenty questions about the two of them, answered separately in advance.
25 min
6–200 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
A question sheet per guest · Pens
How to play
1Ask each of them the same twenty questions separately, in advance.
2Where they disagree is the good material. Keep those in.
3Guests answer, then the couple reads out what they each said.
How it ends
Highest score wins. The disagreements are the entertainment.
04
Advice for the Years
In the event kit
Envelopes marked with anniversary years. Guests write a letter for one of them.
20 min
10–150 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
Four envelopes, each marked with an anniversary still to come · Cards · Pens · A box
How to play
1Four envelopes on a side table, each marked with an anniversary still ahead: the first, fifth, tenth and twentieth for newlyweds, the next round numbers for a couple already decades in.
2Guests write a letter and drop it into whichever year they choose.
3A sign explaining it, so nobody needs it explained twice.
How it ends
Opened on those anniversaries. The one keepsake with a decades-long payoff.
05
Photo Scavenger Hunt
Free
A list of shots to get, teams with one phone each, twenty minutes.
25 min
6–150 people
Any age
Minutes to set up
Up and about
Inside or out
What you need
A printed list per team · One phone per team
How to play
1Twelve to fifteen shots on the list. Mix easy ones with a few that take nerve — everyone in the team upside down, a stranger joining in.
2Teams of three or four, one phone each, a clear boundary and a hard time limit.
3Set up a group chat or shared album so photos arrive as they go.
How it ends
Look through them together on a screen. Points for completion, extra for the funniest.
06
Lawn Games
Free
Three sets out on the grass. Nobody organizes anything, people just play.
120 min
10–200 people
Any age
Minutes to set up
Up and about
Outdoors
What you need
Two or three of: bocce, ring toss, a giant tumbling tower, croquet, cornhole · A small sign with the rules
How to play
1Set two or three games out in an open corner, away from the food line.
2A small rules sign next to each so nobody has to ask.
3That is all. Do not organize a tournament — the point is that people drift in and out.
How it ends
Nothing ends. Best value activity at any outdoor event, and it entertains children and grandparents alike.
07
Children’s Table Pack
In the event kit
A folder at each child’s place. Coloring, a word search, an I-spy of the room, four crayons.
60 min
2–30 people
Ages 3–11
An evening of prep
Sit-down
Inside or out
What you need
A printed pack per child · Four crayons per child in a bag
How to play
1Four pages: coloring, a word search, a list of things to spot in the room, and a blank page to draw the day.
2One pack and a small bag of crayons at each child’s place.
3Crayons, not markers. Markers and a white tablecloth is a decision you make once.
How it ends
No winner. Buys the parents an hour, which is the entire point.
A wedding does not want games. It wants things that occupy the gaps — between the ceremony and the meal, during the speeches, and the long hour when the photographs are being taken and nobody knows what to do.
One thing here takes the microphone: the Shoe Game, five minutes between courses, and the only people on the spot are the two who chose to be. Everything else is passive by design: it needs no host and no announcement. The children’s table pack is the highest-value item on the list, because it buys eight parents an hour.
01
The Shoe Game
Free
The couple sit back to back, one shoe of each, and answer "who is more likely" by raising a shoe.
15 min
8–200 people
Any age
Minutes to set up
Sit-down
Inside or out
What you need
Two chairs · A list of questions · The couple’s shoes
How to play
1One partner and the other sit back to back, each holding one of their own shoes and one of the other’s.
2The host asks "who is more likely to…" questions. Each raises the shoe of their answer.
3Matching shoes is a point for the couple; splitting is a point for the room.
4Fifteen questions is plenty. End on a kind one.
How it ends
No score that matters — the mismatches are the show.
02
Reception Bingo
In the event kit
A card at each place: things that will happen at the reception. Cross them off.
60 min
20–200 people
Any age
Minutes to set up
Sit-down
Inside or out
What you need
A card per place setting · Pens on the tables
How to play
1Things that will happen — a speech runs long, someone cries, the first person on the dance floor.
2At each place setting. It runs quietly through the meal without needing a host.
3Keep it fond. Nothing that would land badly with the family.
How it ends
A full line wins a small prize. Announce it once, then leave it alone.
03
How Well Do You Know the Couple?
In the event kit
Twenty questions about the two of them, answered separately in advance.
25 min
6–200 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
A question sheet per guest · Pens
How to play
1Ask each of them the same twenty questions separately, in advance.
2Where they disagree is the good material. Keep those in.
3Guests answer, then the couple reads out what they each said.
How it ends
Highest score wins. The disagreements are the entertainment.
04
Advice for the Years
In the event kit
Envelopes marked with anniversary years. Guests write a letter for one of them.
20 min
10–150 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
Four envelopes, each marked with an anniversary still to come · Cards · Pens · A box
How to play
1Four envelopes on a side table, each marked with an anniversary still ahead: the first, fifth, tenth and twentieth for newlyweds, the next round numbers for a couple already decades in.
2Guests write a letter and drop it into whichever year they choose.
3A sign explaining it, so nobody needs it explained twice.
How it ends
Opened on those anniversaries. The one keepsake with a decades-long payoff.
05
Photo Scavenger Hunt
Free
A list of shots to get, teams with one phone each, twenty minutes.
25 min
6–150 people
Any age
Minutes to set up
Up and about
Inside or out
What you need
A printed list per team · One phone per team
How to play
1Twelve to fifteen shots on the list. Mix easy ones with a few that take nerve — everyone in the team upside down, a stranger joining in.
2Teams of three or four, one phone each, a clear boundary and a hard time limit.
3Set up a group chat or shared album so photos arrive as they go.
How it ends
Look through them together on a screen. Points for completion, extra for the funniest.
06
Lawn Games
Free
Three sets out on the grass. Nobody organizes anything, people just play.
120 min
10–200 people
Any age
Minutes to set up
Up and about
Outdoors
What you need
Two or three of: bocce, ring toss, a giant tumbling tower, croquet, cornhole · A small sign with the rules
How to play
1Set two or three games out in an open corner, away from the food line.
2A small rules sign next to each so nobody has to ask.
3That is all. Do not organize a tournament — the point is that people drift in and out.
How it ends
Nothing ends. Best value activity at any outdoor event, and it entertains children and grandparents alike.
07
Children’s Table Pack
In the event kit
A folder at each child’s place. Coloring, a word search, an I-spy of the room, four crayons.
60 min
2–30 people
Ages 3–11
An evening of prep
Sit-down
Inside or out
What you need
A printed pack per child · Four crayons per child in a bag
How to play
1Four pages: coloring, a word search, a list of things to spot in the room, and a blank page to draw the day.
2One pack and a small bag of crayons at each child’s place.
3Crayons, not markers. Markers and a white tablecloth is a decision you make once.
How it ends
No winner. Buys the parents an hour, which is the entire point.
Planning the reception?
The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.
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Delete your account?
This permanently deletes your account, every event saved to it, your published invitations and the replies your guests sent. It cannot be undone. Events kept on this device stay here.
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One account keeps the same event on your laptop and your phone.
Tell it about your party once. The invitations, the menu, the printed kit, the shopping list and the games build themselves from your answers — so the time goes into the gathering, not the planning.
Say what the party is, when, for how many and for whom. The invitation, welcome sign, menu, banner, toppers, food cards and thank-you tags are made in one design with your words already on them. Type a name here and it is set on every sign below in that design’s own lettering. Nothing typed is kept or sent anywhere.
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Prop a laptop on the table and the screen runs the game: one person taps, everyone else shouts. Or deal the cards, with the rules right there on the page. Nothing to install.
Free, all of it — the theme, the menu with quantities, the guest list, the budget, the shopping list, the checklist. What costs money is the printed kit, once.
Just play a game tonight
Open a pack for your occasion on any screen. No account, nothing to install. Add the names at the table and it is personal before the first round.
Part of the game library didn’t arrive. We’re not showing a partial list, because it would leave packs missing formats with nothing to tell you so. Everything else on the site works, and nothing you have saved is affected.
Game night
Games people ask to play again.
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Build my game night
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Tonight, in playing order
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Tonight
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How many are playing?
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On the TV
The screen runs the game.
It reads out the rules, keeps the score and runs the clock, so whoever is hosting gets to play too. Open this page on the laptop or the TV and press Play.
Every game the TV hosts needs at least three players, so a night for two is played at the table. The best of it is just below.
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At the table
Or deal it out.
Card games, dice games and the ones that need nothing but a pen, each quick to learn and hard to stop playing. The rules are on every card.
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Built for the room, not the download.
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Fill this in first
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Your side
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Nothing in the colour library answers to that. Try the city with its sport, or the country.
On the screen tonight
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Fills the screen and sizes the board for the room. Escape to come back.
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WHO IS IT ABOUT?
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IN THE GAME NOW
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EDIT THE QUESTIONS
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Saved on this device only. Nothing you type here is uploaded, and it stays put if you close the tab.
LOADING THE GUIDES
We couldn’t load the guides
Part of the content library didn’t arrive. We’re not showing a partial index. The planner and the games are unaffected.
Planning guides
Guides for the event you are actually planning
Written to answer the question, not to rank for it. Every figure in them comes from the same engines the planner runs.
For the events that go away — costed per head for a long weekend, with the months worth going. Pick a place and the planner starts with the trip already known.
Each one answers in a single screen, prints as a list you can take to the shop, and uses the same arithmetic as the planner — so the number does not change if you carry on there.
Forguests
Every answer below is worked for this many, and each calculator opens on it.
The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.
NOT FOUND
This page isn’t here
The link may have been copied incompletely, or the page it pointed at has moved on. Everything the site knows is still one step away.
Why it exists
Planning a party is mostly admin
Somebody has to work out how much chicken feeds thirty, whether the sprouts and the potatoes can share an oven, what a fourteen-year-old will find embarrassing, and which of the eleven things on the list has to happen before the invitations go out.
None of that is the fun part, and all of it is knowable. That is the whole idea behind Kit & Occasion: the answers exist, they are just spread across forty browser tabs and the memory of whoever hosted last year.
How it works
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What is free and what is not
The planning is free. All of it — the menus, the quantities, the guest list, the budget, the shopping list, the games, the checklist. Not a trial, and not capped at one event.
What costs money is the printing: a coordinated set of signs, labels, table cards and game materials in your own colours, sized correctly, with the paper worked out and the assembly written down. It is the gap between having a plan and having a party, and it is the part people dread. One payment, no subscription.
Start with whatever you are planning next
What the printing is
One set, drawn for the occasion and coloured for yours
The welcome sign, the menu, the place cards, the labels and the games, on six of the tables it has been set for. Pick one and the planner opens knowing what you are planning.