A milestone birthday is a mixed-age room, and that changes everything. Grandchildren and colleagues in the same space rules out most party games and rules in the ones built on memory — which is what people came for anyway.
The strongest thing you can do at a ninetieth is not a game at all. Four people speaking for two minutes each, from four different decades of the person’s life, briefed to tell one specific story rather than give a tribute. It beats an open mic, which always finds the wrong volunteer.
01
How Well Do You Know the Guest of Honor?
In the event kit
Twenty questions about the guest of honor, written from what you know. The one people talk about afterward.
25 min
5–200 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
A question sheet per guest · Pens · The honoree, to answer
How to play
1Fill in what you know about the guest of honor on the Activities screen — the sheet prints with your answer key.
2Mix easy with genuinely obscure — first job, worst haircut, what they would do with a free Saturday.
3The guest of honor reads the answers out at the end and tells the story behind each one. That is really the game.
How it ends
Highest score wins. Keep the sheets — the wrong answers are funnier than the right ones.
02
Guess the Year
In the event kit
Twenty events, songs and prices. Write the year for each.
20 min
4–150 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
A sheet per guest or team · Pens
How to play
1Twenty items — a news event, a number-one hit, the price of a gallon of gas, a movie release.
2Weight them across the honoree's lifetime, heavier around the year they were born.
3Within a year counts. Exact gets two points.
How it ends
Read the answers with the context. Highest score wins.
03
Guess the Baby Photo
In the event kit
Baby photos of the guests on a board, numbered. Match names to numbers.
15 min
6–150 people
Any age
A project
Sit-down
Inside or out
What you need
Baby photos, collected in advance · A board · An answer slip per guest
How to play
1Ask for a baby photo when you invite people. Chase them — half will forget.
2Number them on a board. No names.
3Guests write their guesses on a slip.
How it ends
Most correct wins. The board is worth keeping.
04
Name That Intro
Free
Five seconds of a song, first to shout it. Twenty-five songs across four decades.
20 min
4–150 people
Any age
An evening of prep
Up and about
Inside or out
What you need
A playlist · A speaker · Score paper
How to play
1Twenty-five songs. Play five seconds of each, first to shout the title takes the point.
2Build the playlist across decades so the parents can win a round too.
3Teams if the group is over twelve, otherwise the confident three win everything.
How it ends
Points read out at the end. Bonus point for the artist.
05
One Memory Each
In the event kit
A card each, one memory written on it, read out or collected into a book.
20 min
3–150 people
Any age
Minutes to set up
Sit-down
Inside or out
What you need
A card per guest · Pens · A box or album to collect them
How to play
1One prompt on the card: a memory, a piece of advice, a thing they taught you.
2Put them out with pens where people sit, not by the door.
3A box to drop them in. Ask two or three people in advance to read theirs aloud.
How it ends
Read a handful out. The rest go into an album — the actual gift.
06
The Story So Far
In the event kit
Four people speak for two minutes each, from four different parts of their life.
20 min
10–150 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
Four speakers, briefed in advance · A microphone if the room is large
How to play
1Four people from four eras — school, first job, family, now. Two minutes each, and tell them two means two.
2Ask each for one specific story rather than a general tribute. Specific is what makes people cry.
3Line them up in order and keep it to ten minutes total.
How it ends
Nothing to win. Far better than an open mic, which always finds the wrong volunteer.
A milestone birthday is a mixed-age room, and that changes everything. Grandchildren and colleagues in the same space rules out most party games and rules in the ones built on memory — which is what people came for anyway.
The strongest thing you can do at a ninetieth is not a game at all. Four people speaking for two minutes each, from four different decades of the person’s life, briefed to tell one specific story rather than give a tribute. It beats an open mic, which always finds the wrong volunteer.
01
How Well Do You Know the Guest of Honor?
In the event kit
Twenty questions about the guest of honor, written from what you know. The one people talk about afterward.
25 min
5–200 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
A question sheet per guest · Pens · The honoree, to answer
How to play
1Fill in what you know about the guest of honor on the Activities screen — the sheet prints with your answer key.
2Mix easy with genuinely obscure — first job, worst haircut, what they would do with a free Saturday.
3The guest of honor reads the answers out at the end and tells the story behind each one. That is really the game.
How it ends
Highest score wins. Keep the sheets — the wrong answers are funnier than the right ones.
02
Guess the Year
In the event kit
Twenty events, songs and prices. Write the year for each.
20 min
4–150 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
A sheet per guest or team · Pens
How to play
1Twenty items — a news event, a number-one hit, the price of a gallon of gas, a movie release.
2Weight them across the honoree's lifetime, heavier around the year they were born.
3Within a year counts. Exact gets two points.
How it ends
Read the answers with the context. Highest score wins.
03
Guess the Baby Photo
In the event kit
Baby photos of the guests on a board, numbered. Match names to numbers.
15 min
6–150 people
Any age
A project
Sit-down
Inside or out
What you need
Baby photos, collected in advance · A board · An answer slip per guest
How to play
1Ask for a baby photo when you invite people. Chase them — half will forget.
2Number them on a board. No names.
3Guests write their guesses on a slip.
How it ends
Most correct wins. The board is worth keeping.
04
Name That Intro
Free
Five seconds of a song, first to shout it. Twenty-five songs across four decades.
20 min
4–150 people
Any age
An evening of prep
Up and about
Inside or out
What you need
A playlist · A speaker · Score paper
How to play
1Twenty-five songs. Play five seconds of each, first to shout the title takes the point.
2Build the playlist across decades so the parents can win a round too.
3Teams if the group is over twelve, otherwise the confident three win everything.
How it ends
Points read out at the end. Bonus point for the artist.
05
One Memory Each
In the event kit
A card each, one memory written on it, read out or collected into a book.
20 min
3–150 people
Any age
Minutes to set up
Sit-down
Inside or out
What you need
A card per guest · Pens · A box or album to collect them
How to play
1One prompt on the card: a memory, a piece of advice, a thing they taught you.
2Put them out with pens where people sit, not by the door.
3A box to drop them in. Ask two or three people in advance to read theirs aloud.
How it ends
Read a handful out. The rest go into an album — the actual gift.
06
The Story So Far
In the event kit
Four people speak for two minutes each, from four different parts of their life.
20 min
10–150 people
Any age
An evening of prep
Sit-down
Inside or out
What you need
Four speakers, briefed in advance · A microphone if the room is large
How to play
1Four people from four eras — school, first job, family, now. Two minutes each, and tell them two means two.
2Ask each for one specific story rather than a general tribute. Specific is what makes people cry.
3Line them up in order and keep it to ten minutes total.
How it ends
Nothing to win. Far better than an open mic, which always finds the wrong volunteer.
Planning the whole thing?
The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.
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Delete your account?
This permanently deletes your account, every event saved to it, your published invitations and the replies your guests sent. It cannot be undone. Events kept on this device stay here.
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One account keeps the same event on your laptop and your phone.
Tell it about your party once. The invitations, the menu, the printed kit, the shopping list and the games build themselves from your answers — so the time goes into the gathering, not the planning.
Say what the party is, when, for how many and for whom. The invitation, welcome sign, menu, banner, toppers, food cards and thank-you tags are made in one design with your words already on them. Type a name here and it is set on every sign below in that design’s own lettering. Nothing typed is kept or sent anywhere.
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Prop a laptop on the table and the screen runs the game: one person taps, everyone else shouts. Or deal the cards, with the rules right there on the page. Nothing to install.
Free, all of it — the theme, the menu with quantities, the guest list, the budget, the shopping list, the checklist. What costs money is the printed kit, once.
Just play a game tonight
Open a pack for your occasion on any screen. No account, nothing to install. Add the names at the table and it is personal before the first round.
Part of the game library didn’t arrive. We’re not showing a partial list, because it would leave packs missing formats with nothing to tell you so. Everything else on the site works, and nothing you have saved is affected.
Game night
Games people ask to play again.
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Build my game night
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Tonight, in playing order
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Tonight
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How many are playing?
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On the TV
The screen runs the game.
It reads out the rules, keeps the score and runs the clock, so whoever is hosting gets to play too. Open this page on the laptop or the TV and press Play.
Every game the TV hosts needs at least three players, so a night for two is played at the table. The best of it is just below.
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At the table
Or deal it out.
Card games, dice games and the ones that need nothing but a pen, each quick to learn and hard to stop playing. The rules are on every card.
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Built for the room, not the download.
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Fill this in first
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Your side
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Nothing in the colour library answers to that. Try the city with its sport, or the country.
On the screen tonight
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Fills the screen and sizes the board for the room. Escape to come back.
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WHO IS IT ABOUT?
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IN THE GAME NOW
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EDIT THE QUESTIONS
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Saved on this device only. Nothing you type here is uploaded, and it stays put if you close the tab.
LOADING THE GUIDES
We couldn’t load the guides
Part of the content library didn’t arrive. We’re not showing a partial index. The planner and the games are unaffected.
Planning guides
Guides for the event you are actually planning
Written to answer the question, not to rank for it. Every figure in them comes from the same engines the planner runs.
For the events that go away — costed per head for a long weekend, with the months worth going. Pick a place and the planner starts with the trip already known.
Each one answers in a single screen, prints as a list you can take to the shop, and uses the same arithmetic as the planner — so the number does not change if you carry on there.
Forguests
Every answer below is worked for this many, and each calculator opens on it.
The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.
NOT FOUND
This page isn’t here
The link may have been copied incompletely, or the page it pointed at has moved on. Everything the site knows is still one step away.
Why it exists
Planning a party is mostly admin
Somebody has to work out how much chicken feeds thirty, whether the sprouts and the potatoes can share an oven, what a fourteen-year-old will find embarrassing, and which of the eleven things on the list has to happen before the invitations go out.
None of that is the fun part, and all of it is knowable. That is the whole idea behind Kit & Occasion: the answers exist, they are just spread across forty browser tabs and the memory of whoever hosted last year.
How it works
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What is free and what is not
The planning is free. All of it — the menus, the quantities, the guest list, the budget, the shopping list, the games, the checklist. Not a trial, and not capped at one event.
What costs money is the printing: a coordinated set of signs, labels, table cards and game materials in your own colours, sized correctly, with the paper worked out and the assembly written down. It is the gap between having a plan and having a party, and it is the part people dread. One payment, no subscription.
Start with whatever you are planning next
What the printing is
One set, drawn for the occasion and coloured for yours
The welcome sign, the menu, the place cards, the labels and the games, on six of the tables it has been set for. Pick one and the planner opens knowing what you are planning.