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Games for a young children’s birthday

Reviewed August 2026

Two rules cover most of it. Nobody is ever out — an eliminated four-year-old is a crying four-year-old, and you lose ten minutes. And one activity, prepared properly, beats three prepared badly.

The other thing worth knowing: at this age a two-hour party holds about four things, and one of them should be food. Kids under six cannot sustain a game past ten minutes, so plan short and repeat the one that lands.

Pass the Parcel

Free

The old one, and still the best for this age — a small thing in every layer so nobody leaves empty-handed.

  • 12 min
  • 5–24 people
  • Ages 3–7
  • An evening of prep
  • Sit-down
  • Indoors

What you need

Newspaper or wrapping paper · A small item per layer · Music

How to play

  1. Wrap a prize in as many layers as you have children, with a sticker or a piece of candy between each.
  2. Sit in a circle. Music on, the parcel goes around. Music stops, whoever holds it takes off one layer.
  3. Control the music so every child gets exactly one turn. This is the whole skill of the game.

How it ends

The last layer is the prize. Because you controlled the music, nobody was missed.

Musical Shapes

Free

Musical chairs without the crying. Paper shapes on the floor, and no shape is ever removed.

  • 10 min
  • 5–30 people
  • Ages 3–6
  • Minutes to set up
  • Running around
  • Indoors

What you need

Paper shapes, one per child · Music

How to play

  1. Tape a paper shape to the floor for every child.
  2. Music on, everybody dances. Music off, stand on a shape.
  3. Never remove a shape. Call a color or a shape name instead — "everybody on a circle" — so they crowd together and laugh.

How it ends

Nobody is out, ever. Children of this age do not enjoy elimination, whatever we remember.

Pin the Tail

Free

A blindfold, a spin, and a paper tail to stick on the poster. Closest to the right spot wins.

  • 15 min
  • 3–30 people
  • Ages 3–9
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

A big drawing of the animal taped to the wall: a donkey, a bunny at Easter, the party’s own dinosaur · A paper tail per child with their name on it · Tape or sticky tack · A blindfold

How to play

  1. Tape the poster at the children’s height, with plenty of floor in front of it.
  2. One at a time: blindfold on, three gentle spins, then point them at the wall.
  3. They stick their tail where they think it goes. Their name is on it, so it stays there.
  4. The littlest go first and get a hand on the shoulder. Peeking is a do-over, not a disqualification.

How it ends

Closest tail wins, but everyone’s stays up on the poster.

Sticker Hunt

Free

Stickers hidden at knee height, a paper strip each to stick them on. Works for children too young for a written list.

  • 12 min
  • 4–30 people
  • Ages 3–6
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

Two sheets of stickers · A paper strip per child

How to play

  1. Hide stickers low down — knee height, where they will look.
  2. Give each child a strip of paper and send them off.
  3. They stick each one they find onto their strip.

How it ends

Everybody keeps their strip. No counting, no winner.

Animal Actions

Free

Name an animal, everyone moves like it. Ends with everyone flat on the floor as a sleeping cat.

  • 8 min
  • 4–30 people
  • Ages 3–6
  • No prep
  • Running around
  • Inside or out

What you need

Nothing

How to play

  1. Call an animal. Everyone moves like it until you call the next one.
  2. Alternate loud animals with quiet ones — elephant, then mouse.
  3. Finish on a sleeping cat, everyone flat on the floor. It settles the room, which is the real purpose.

How it ends

Nobody wins. Use it to calm a room before food.

Freeze Dance

Free

Dance while the music plays, freeze when it stops. Anyone who moves does a silly penalty, not an elimination.

  • 12 min
  • 5–40 people
  • Ages 5–11
  • No prep
  • Running around
  • Inside or out

What you need

Music and something to pause it with

How to play

  1. Music on, everybody dances. Music off, freeze.
  2. Anyone who moves does a silly penalty — one lap of the room — and rejoins.
  3. Silly penalties rather than elimination keep everyone playing, which is the difference between five minutes and fifteen.

How it ends

Stop while they still want more. Final round in slow motion.

Make Waves

Free

A bedsheet, everyone holding the edge. Waves, mushroom, and swap-places-underneath.

  • 12 min
  • 6–30 people
  • Ages 3–8
  • No prep
  • Running around
  • Inside or out

What you need

A large bedsheet

How to play

  1. Everyone holds the edge. Make small waves, then big ones.
  2. Mushroom: lift high together, then run underneath and sit on the edge so it domes over you.
  3. Swap: call two names, they change places under the sheet while everyone else lifts.

How it ends

Finish with the mushroom. It always gets a cheer.

Treasure Hunt

In the event kit

Six clues, each one leading to the next, ending at a hidden prize.

  • 25 min
  • 4–32 people
  • Ages 6–11
  • An evening of prep
  • Up and about
  • Inside or out

What you need

Six printed clue cards · A prize to hide

How to play

  1. Hide clue 2 in the fridge, 3 in the washing machine, 4 under a pillow, 5 in the bath, 6 on a bookshelf, and the prize under the doormat. Clue 1 is read out to start.
  2. The six clues print ready to cut. No bath? Use the shower; the clue reads the same.
  3. Hand out the first. They read it together and go.
  4. Walk behind them. At this age one clue will stump them and you will need to help.

How it ends

The last clue leads to the prize. Something shared works better than something one child wins.

Relay Races

Free

Four short races, teams of equal size. Egg and spoon, sack, three-legged, backwards.

  • 20 min
  • 8–40 people
  • Ages 6–12
  • Minutes to set up
  • Running around
  • Outdoors

What you need

Two spoons and two potatoes · Two pillowcases · Scarves for legs · Cones or bags as markers

How to play

  1. Two teams, equal numbers. Mark a start and a turning point.
  2. Four races: egg and spoon, sack hop, three-legged, and running backwards.
  3. Change the pairings each race so nobody is stuck with the fastest or slowest.

How it ends

Points per race, announced at the end. Winning team gets first dibs on the cake.

Made It, Keep It

In the event kit

One craft, all the pieces pre-cut, and every child leaves with the thing they made.

  • 25 min
  • 4–30 people
  • Ages 5–12
  • A project
  • Sit-down
  • Inside or out

What you need

Pre-cut craft pieces, one set per child · Glue sticks · Pens · A bag per child to carry it home

How to play

  1. Choose one craft, not three. Cut everything out beforehand.
  2. Lay a set at each place so nobody waits for scissors.
  3. Names on the back before they start, or you will have a pile of unclaimed crafts.

How it ends

The craft is the party favor. It replaces a bag of plastic nobody wanted.

Party Bingo

Free

Bingo cards of things that happen at a party. Cross them off as they happen.

  • 45 min
  • 6–30 people
  • Ages 6–14
  • Minutes to set up
  • Sit-down
  • Inside or out

What you need

A bingo card per child · Pens

How to play

  1. Cards list things that will happen — someone spills a drink, the cake comes out, a balloon pops.
  2. Hand them out as guests arrive and let it run in the background all party.
  3. Nobody has to concentrate on it, which is why it works.

How it ends

First to a full line shouts. Keep going for a full card if they are still interested.

Sixty-Second Challenges

Free

Six one-minute challenges with household objects. Stack the cups, move the cookie off your forehead.

  • 25 min
  • 4–30 people
  • Ages 6–15
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

Plastic cups · Cookies · Cotton balls · Two bowls · A timer

How to play

  1. Six challenges, one minute each. Stack a cup pyramid. Move a cookie from forehead to mouth with no hands. Move cotton balls between bowls with a spoon in your teeth.
  2. Everyone attempts each one, or run it as elimination rounds if the group is big.
  3. Announce the challenge, then start the timer. Not before, or they start early.

How it ends

A point for each challenge completed. Read the totals out at the end.

Skip to content

Games for a young children’s birthday

Reviewed August 2026

Two rules cover most of it. Nobody is ever out — an eliminated four-year-old is a crying four-year-old, and you lose ten minutes. And one activity, prepared properly, beats three prepared badly.

The other thing worth knowing: at this age a two-hour party holds about four things, and one of them should be food. Kids under six cannot sustain a game past ten minutes, so plan short and repeat the one that lands.

Pass the Parcel

Free

The old one, and still the best for this age — a small thing in every layer so nobody leaves empty-handed.

  • 12 min
  • 5–24 people
  • Ages 3–7
  • An evening of prep
  • Sit-down
  • Indoors

What you need

Newspaper or wrapping paper · A small item per layer · Music

How to play

  1. Wrap a prize in as many layers as you have children, with a sticker or a piece of candy between each.
  2. Sit in a circle. Music on, the parcel goes around. Music stops, whoever holds it takes off one layer.
  3. Control the music so every child gets exactly one turn. This is the whole skill of the game.

How it ends

The last layer is the prize. Because you controlled the music, nobody was missed.

Musical Shapes

Free

Musical chairs without the crying. Paper shapes on the floor, and no shape is ever removed.

  • 10 min
  • 5–30 people
  • Ages 3–6
  • Minutes to set up
  • Running around
  • Indoors

What you need

Paper shapes, one per child · Music

How to play

  1. Tape a paper shape to the floor for every child.
  2. Music on, everybody dances. Music off, stand on a shape.
  3. Never remove a shape. Call a color or a shape name instead — "everybody on a circle" — so they crowd together and laugh.

How it ends

Nobody is out, ever. Children of this age do not enjoy elimination, whatever we remember.

Pin the Tail

Free

A blindfold, a spin, and a paper tail to stick on the poster. Closest to the right spot wins.

  • 15 min
  • 3–30 people
  • Ages 3–9
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

A big drawing of the animal taped to the wall: a donkey, a bunny at Easter, the party’s own dinosaur · A paper tail per child with their name on it · Tape or sticky tack · A blindfold

How to play

  1. Tape the poster at the children’s height, with plenty of floor in front of it.
  2. One at a time: blindfold on, three gentle spins, then point them at the wall.
  3. They stick their tail where they think it goes. Their name is on it, so it stays there.
  4. The littlest go first and get a hand on the shoulder. Peeking is a do-over, not a disqualification.

How it ends

Closest tail wins, but everyone’s stays up on the poster.

Sticker Hunt

Free

Stickers hidden at knee height, a paper strip each to stick them on. Works for children too young for a written list.

  • 12 min
  • 4–30 people
  • Ages 3–6
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

Two sheets of stickers · A paper strip per child

How to play

  1. Hide stickers low down — knee height, where they will look.
  2. Give each child a strip of paper and send them off.
  3. They stick each one they find onto their strip.

How it ends

Everybody keeps their strip. No counting, no winner.

Animal Actions

Free

Name an animal, everyone moves like it. Ends with everyone flat on the floor as a sleeping cat.

  • 8 min
  • 4–30 people
  • Ages 3–6
  • No prep
  • Running around
  • Inside or out

What you need

Nothing

How to play

  1. Call an animal. Everyone moves like it until you call the next one.
  2. Alternate loud animals with quiet ones — elephant, then mouse.
  3. Finish on a sleeping cat, everyone flat on the floor. It settles the room, which is the real purpose.

How it ends

Nobody wins. Use it to calm a room before food.

Freeze Dance

Free

Dance while the music plays, freeze when it stops. Anyone who moves does a silly penalty, not an elimination.

  • 12 min
  • 5–40 people
  • Ages 5–11
  • No prep
  • Running around
  • Inside or out

What you need

Music and something to pause it with

How to play

  1. Music on, everybody dances. Music off, freeze.
  2. Anyone who moves does a silly penalty — one lap of the room — and rejoins.
  3. Silly penalties rather than elimination keep everyone playing, which is the difference between five minutes and fifteen.

How it ends

Stop while they still want more. Final round in slow motion.

Make Waves

Free

A bedsheet, everyone holding the edge. Waves, mushroom, and swap-places-underneath.

  • 12 min
  • 6–30 people
  • Ages 3–8
  • No prep
  • Running around
  • Inside or out

What you need

A large bedsheet

How to play

  1. Everyone holds the edge. Make small waves, then big ones.
  2. Mushroom: lift high together, then run underneath and sit on the edge so it domes over you.
  3. Swap: call two names, they change places under the sheet while everyone else lifts.

How it ends

Finish with the mushroom. It always gets a cheer.

Treasure Hunt

In the event kit

Six clues, each one leading to the next, ending at a hidden prize.

  • 25 min
  • 4–32 people
  • Ages 6–11
  • An evening of prep
  • Up and about
  • Inside or out

What you need

Six printed clue cards · A prize to hide

How to play

  1. Hide clue 2 in the fridge, 3 in the washing machine, 4 under a pillow, 5 in the bath, 6 on a bookshelf, and the prize under the doormat. Clue 1 is read out to start.
  2. The six clues print ready to cut. No bath? Use the shower; the clue reads the same.
  3. Hand out the first. They read it together and go.
  4. Walk behind them. At this age one clue will stump them and you will need to help.

How it ends

The last clue leads to the prize. Something shared works better than something one child wins.

Relay Races

Free

Four short races, teams of equal size. Egg and spoon, sack, three-legged, backwards.

  • 20 min
  • 8–40 people
  • Ages 6–12
  • Minutes to set up
  • Running around
  • Outdoors

What you need

Two spoons and two potatoes · Two pillowcases · Scarves for legs · Cones or bags as markers

How to play

  1. Two teams, equal numbers. Mark a start and a turning point.
  2. Four races: egg and spoon, sack hop, three-legged, and running backwards.
  3. Change the pairings each race so nobody is stuck with the fastest or slowest.

How it ends

Points per race, announced at the end. Winning team gets first dibs on the cake.

Made It, Keep It

In the event kit

One craft, all the pieces pre-cut, and every child leaves with the thing they made.

  • 25 min
  • 4–30 people
  • Ages 5–12
  • A project
  • Sit-down
  • Inside or out

What you need

Pre-cut craft pieces, one set per child · Glue sticks · Pens · A bag per child to carry it home

How to play

  1. Choose one craft, not three. Cut everything out beforehand.
  2. Lay a set at each place so nobody waits for scissors.
  3. Names on the back before they start, or you will have a pile of unclaimed crafts.

How it ends

The craft is the party favor. It replaces a bag of plastic nobody wanted.

Party Bingo

Free

Bingo cards of things that happen at a party. Cross them off as they happen.

  • 45 min
  • 6–30 people
  • Ages 6–14
  • Minutes to set up
  • Sit-down
  • Inside or out

What you need

A bingo card per child · Pens

How to play

  1. Cards list things that will happen — someone spills a drink, the cake comes out, a balloon pops.
  2. Hand them out as guests arrive and let it run in the background all party.
  3. Nobody has to concentrate on it, which is why it works.

How it ends

First to a full line shouts. Keep going for a full card if they are still interested.

Sixty-Second Challenges

Free

Six one-minute challenges with household objects. Stack the cups, move the cookie off your forehead.

  • 25 min
  • 4–30 people
  • Ages 6–15
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

Plastic cups · Cookies · Cotton balls · Two bowls · A timer

How to play

  1. Six challenges, one minute each. Stack a cup pyramid. Move a cookie from forehead to mouth with no hands. Move cotton balls between bowls with a spoon in your teeth.
  2. Everyone attempts each one, or run it as elimination rounds if the group is big.
  3. Announce the challenge, then start the timer. Not before, or they start early.

How it ends

A point for each challenge completed. Read the totals out at the end.

Planning the rest of it?

The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.

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Kit & Occasion
OPENING YOUR INVITATION

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The host may have turned it off, or the link was copied incompletely. Check with whoever sent it to you.

Planning something yourself? Kit & Occasion plans the whole event — free to start.

We can’t reach your invitation right now

The link is fine — the connection isn’t. Try again in a moment, or open it on a different network.

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You’re all set

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Planning something yourself? Kit & Occasion plans the whole event — free to start.

YOUR REPLY
PICK YOUR MEAL
ALLERGIES OR FOOD NEEDS

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SIGNED IN

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Your events stay on this device after you sign out.

Delete your account?

This permanently deletes your account, every event saved to it, your published invitations and the replies your guests sent. It cannot be undone. Events kept on this device stay here.

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One account keeps the same event on your laptop and your phone.

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By creating an account you agree to the Terms and the Privacy Policy.

Plan it. Build it. Host it.

Tell it about your party once. The invitations, the menu, the printed kit, the shopping list and the games build themselves from your answers — so the time goes into the gathering, not the planning.

A garden party set on cream paper: the printed invitation, menu card, thank-you tags and cupcake toppers in one design, with a sage napkin and a glass of water A garden party set on cream paper: the printed invitation, menu card, thank-you tags and cupcake toppers in one design
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How it works

The design kit makes itself from your answers.

Say what the party is, when, for how many and for whom. The invitation, welcome sign, menu, banner, toppers, food cards and thank-you tags are made in one design with your words already on them. Type a name here and it is set on every sign below in that design’s own lettering. Nothing typed is kept or sent anywhere.

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Why we built it

More time together, in person.

In an increasingly digital world, the planning should be the easy part. One plan builds every piece, and the evening goes to the people in the room.

In the world

Printed, and on the table.

A garden-soiree welcome sign on an easel at a wooden garden gate, with matching pennants strung above Cupcakes with garden-soiree toppers on a cream stand beside wrapped gifts with matching thank-you tags A lemon-bordered invitation on cream linen with a lemon and its leaves The garden-soiree kit laid out on cream paper: menu, place card, toppers and tags A blush-and-gold arch invitation with a silk ribbon and a wax seal A garden-soiree menu card standing on a set table by a window A celestial arch invitation with gold star confetti and a navy ribbon A chandelier gala invitation beside a champagne coupe and a wax seal A pastel balloon invitation with two macarons and a pink ribbon A papel picado invitation with a marigold and a halved lime A dinosaur-dig birthday table: the printed welcome sign in a frame, cupcake toppers, food placards and thank-you tags on favour bags, all in one design A game-day snack table with the printed welcome sign, food placards in front of the bowls and a string of pennants

The arithmetic is done for you.

Change the headcount and every quantity follows — the same figures the planner prints.

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What are you planning?

Pick your occasion and the planner opens with it already chosen.

The games

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Prop a laptop on the table and the screen runs the game: one person taps, everyone else shouts. Or deal the cards, with the rules right there on the page. Nothing to install.

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A television in a living room showing the games page
The app

The whole plan, in your pocket.

The same planner, invitations, kit and games on your phone, with your events kept in sync.

A long table laid for a party: a floral welcome sign on an easel, a matching menu and place cards, white roses in a jug and brass candlesticks

Plan the whole event

Free, all of it — the theme, the menu with quantities, the guest list, the budget, the shopping list, the checklist. What costs money is the printed kit, once.

A game-night table in lamplight: popcorn and pretzels, two glasses of water, a pencil and a stack of blank cards in front of a laptop

Just play a game tonight

Open a pack for your occasion on any screen. No account, nothing to install. Add the names at the table and it is personal before the first round.

Browse the games
LOADING THE GAMES

We couldn’t load the games

Part of the game library didn’t arrive. We’re not showing a partial list, because it would leave packs missing formats with nothing to tell you so. Everything else on the site works, and nothing you have saved is affected.

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Game night

Games people ask to play again.

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Build my game night

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Tonight, in playing order

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Tonight
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How many are playing?

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On the TV

The screen runs the game.

It reads out the rules, keeps the score and runs the clock, so whoever is hosting gets to play too. Open this page on the laptop or the TV and press Play.

Every game the TV hosts needs at least three players, so a night for two is played at the table. The best of it is just below.

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At the table

Or deal it out.

Card games, dice games and the ones that need nothing but a pen, each quick to learn and hard to stop playing. The rules are on every card.

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Built for the room, not the download.

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Fill this in first

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Your side

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Nothing in the colour library answers to that. Try the city with its sport, or the country.

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On the screen tonight

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Fills the screen and sizes the board for the room. Escape to come back.

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WHO IS IT ABOUT?
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IN THE GAME NOW
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EDIT THE QUESTIONS
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Saved on this device only. Nothing you type here is uploaded, and it stays put if you close the tab.

LOADING THE GUIDES

We couldn’t load the guides

Part of the content library didn’t arrive. We’re not showing a partial index. The planner and the games are unaffected.

Planning guides

Guides for the event you are actually planning

Written to answer the question, not to rank for it. Every figure in them comes from the same engines the planner runs.

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Next step, if you want one

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CELEBRATION TRAVEL

Where to take it

For the events that go away — costed per head for a long weekend, with the months worth going. Pick a place and the planner starts with the trip already known.

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Worth booking

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THE LONGER READ

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THE REST OF IT

Party arithmetic

Free calculators

Each one answers in a single screen, prints as a list you can take to the shop, and uses the same arithmetic as the planner — so the number does not change if you carry on there.

A tablet on a cream desk showing the calculators page, with an open notebook of tally marks, a wooden ruler and a bowl of lemons
For guests

Every answer below is worked for this many, and each calculator opens on it.

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The short answer

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YOUR EVENT
Which do you know?
Invitations going out
People you want in the room
How are they invited?
How far are people coming?
Total budget
Weeks until the event
Adults
Children
Hours
What are people drinking?
How are you serving it?
What is the main?
How is it being cut?
Table
How is the room being used?
The room, in feet — optional
Table
How far should it hang?
How many tables
Conditions
Kind of event
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This kind of event
COMMON QUESTIONS

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THE NEXT NUMBER YOU WILL NEED

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What you need

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How to play

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How it ends

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The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.

NOT FOUND

This page isn’t here

The link may have been copied incompletely, or the page it pointed at has moved on. Everything the site knows is still one step away.

A single blank place card standing alone on cream paper beside a gold pen
Why it exists

Planning a party is mostly admin

Somebody has to work out how much chicken feeds thirty, whether the sprouts and the potatoes can share an oven, what a fourteen-year-old will find embarrassing, and which of the eleven things on the list has to happen before the invitations go out.

None of that is the fun part, and all of it is knowable. That is the whole idea behind Kit & Occasion: the answers exist, they are just spread across forty browser tabs and the memory of whoever hosted last year.

Hands tying a printed thank-you tag onto a paper favour bag at a kitchen table, with a stack of matching placards, scissors and string

How it works

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What is free and what is not

The planning is free. All of it — the menus, the quantities, the guest list, the budget, the shopping list, the games, the checklist. Not a trial, and not capped at one event.

What costs money is the printing: a coordinated set of signs, labels, table cards and game materials in your own colours, sized correctly, with the paper worked out and the assembly written down. It is the gap between having a plan and having a party, and it is the part people dread. One payment, no subscription.

Start with whatever you are planning next

What the printing is

One set, drawn for the occasion and coloured for yours

The welcome sign, the menu, the place cards, the labels and the games, on six of the tables it has been set for. Pick one and the planner opens knowing what you are planning.

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Kit & Occasion

One connected tool for the whole event. The planning is free; the printed kit is the part you pay for, once.

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Plan it. Build it. Host it.

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