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Games for a 13-year-old birthday

Reviewed August 2026

Thirteen is the age where the games you remember stop working. They are old enough to find musical chairs insulting and young enough that a room of them will still commit completely to a tournament. What follows works because it is competitive, or because it produces something to send each other afterward.

The thing that actually decides this is whether the group already knows each other. A group of school friends will start a tournament unprompted. A mixed group — school, soccer, cousins — needs something with teams for the first twenty minutes, or it splits into the groups that arrived together and stays that way.

Photo Scavenger Hunt

Free

A list of shots to get, teams with one phone each, twenty minutes.

  • 25 min
  • 6–150 people
  • Any age
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

A printed list per team · One phone per team

How to play

  1. Twelve to fifteen shots on the list. Mix easy ones with a few that take nerve — everyone in the team upside down, a stranger joining in.
  2. Teams of three or four, one phone each, a clear boundary and a hard time limit.
  3. Set up a group chat or shared album so photos arrive as they go.

How it ends

Look through them together on a screen. Points for completion, extra for the funniest.

Pop Culture Trivia

In the event kit

Four rounds pitched at the year they were fifteen, not the year you were.

  • 35 min
  • 6–100 people
  • Any age
  • An evening of prep
  • Sit-down
  • Inside or out

What you need

Question sheets · Answer sheets per team · Pens

How to play

  1. Four rounds of ten: music, movies and TV, the internet, one on the guest of honor.
  2. Have someone their age check the questions. This is not optional — the gap shows immediately.
  3. Teams of three or four, swap and grade.

How it ends

Totals at the end. Prize per team member.

Lip Sync Showdown

Free

Ninety seconds each, chosen in advance, judged by everyone else.

  • 25 min
  • 6–30 people
  • Any age
  • Minutes to set up
  • Running around
  • Inside or out

What you need

Speaker · Something to use as a microphone · A phone to film

How to play

  1. Pairs or small groups pick a song in advance — on the invitation, so they arrive ready.
  2. Ninety seconds each, no longer.
  3. Costume box by the side. It doubles the commitment.

How it ends

Everyone scores out of ten, nobody scores their own. Film it.

Would You Rather

Free

Twenty impossible choices. Everyone picks a side of the room and defends it.

  • 15 min
  • 4–100 people
  • Any age
  • No prep
  • Up and about
  • Inside or out

What you need

A list of twenty prompts

How to play

  1. Read a choice. One answer is this side of the room, the other is that side. Everyone moves.
  2. Ask two people from each side why. The arguing is the game.
  3. Start silly, get harder. Stop before it turns into a real argument.

How it ends

No winner. Best used in the first twenty minutes while people are still arriving.

Fishbowl

Free

Everyone writes names on slips for the bowl. Three rounds with the same slips: describe them, then one word only, then act them out.

  • 45 min
  • 4–30 people
  • Any age
  • No prep
  • Up and about
  • Inside or out

What you need

Slips of paper, five each · Pens · A bowl or a hat · A timer

How to play

  1. Everyone writes five names on slips, real or made up, famous or known to the whole room, and folds them into the bowl.
  2. Split into two teams. Teams take turns, a different player each time, sixty seconds a turn.
  3. Round one: describe the name on each slip without saying it. Your team guesses as many as they can before time runs out.
  4. Round two: the same slips back in the bowl, but you may say only one word.
  5. Round three: the same slips again, acted out without a sound.
  6. Score a point for every slip guessed. A round ends when the bowl is empty.

How it ends

Most points after three rounds wins. By round three everyone knows every slip, and the running jokes do the rest.

Console Tournament

In the event kit

One game, a bracket, short matches, and a rotation so nobody sits watching for an hour.

  • 75 min
  • 4–20 people
  • Any age
  • Minutes to set up
  • Sit-down
  • Indoors

What you need

The console and enough controllers · A printed bracket · A second screen if you have one

How to play

  1. One game everybody knows. Ask the birthday child, not the internet.
  2. Two-player rounds on a bracket, or four-player heats with the top two going through.
  3. Second screen with a different game for whoever is knocked out. Otherwise half the party is waiting.

How it ends

Final on the big screen with everyone watching.

Karaoke

Free

A lineup on paper, two songs each. The list is what stops it stalling.

  • 60 min
  • 6–40 people
  • Any age
  • Minutes to set up
  • Running around
  • Indoors

What you need

A karaoke app or backing tracks · A microphone · A printed lineup

How to play

  1. Write a lineup rather than taking requests. Two songs each, names down as they arrive.
  2. You go first with something undignified. Nobody volunteers until someone has been bad at it.
  3. Duets for the shy ones.

How it ends

It ends when it ends. Have a last song planned that everyone knows.

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Games for a 13-year-old birthday

Reviewed August 2026

Thirteen is the age where the games you remember stop working. They are old enough to find musical chairs insulting and young enough that a room of them will still commit completely to a tournament. What follows works because it is competitive, or because it produces something to send each other afterward.

The thing that actually decides this is whether the group already knows each other. A group of school friends will start a tournament unprompted. A mixed group — school, soccer, cousins — needs something with teams for the first twenty minutes, or it splits into the groups that arrived together and stays that way.

Photo Scavenger Hunt

Free

A list of shots to get, teams with one phone each, twenty minutes.

  • 25 min
  • 6–150 people
  • Any age
  • Minutes to set up
  • Up and about
  • Inside or out

What you need

A printed list per team · One phone per team

How to play

  1. Twelve to fifteen shots on the list. Mix easy ones with a few that take nerve — everyone in the team upside down, a stranger joining in.
  2. Teams of three or four, one phone each, a clear boundary and a hard time limit.
  3. Set up a group chat or shared album so photos arrive as they go.

How it ends

Look through them together on a screen. Points for completion, extra for the funniest.

Pop Culture Trivia

In the event kit

Four rounds pitched at the year they were fifteen, not the year you were.

  • 35 min
  • 6–100 people
  • Any age
  • An evening of prep
  • Sit-down
  • Inside or out

What you need

Question sheets · Answer sheets per team · Pens

How to play

  1. Four rounds of ten: music, movies and TV, the internet, one on the guest of honor.
  2. Have someone their age check the questions. This is not optional — the gap shows immediately.
  3. Teams of three or four, swap and grade.

How it ends

Totals at the end. Prize per team member.

Lip Sync Showdown

Free

Ninety seconds each, chosen in advance, judged by everyone else.

  • 25 min
  • 6–30 people
  • Any age
  • Minutes to set up
  • Running around
  • Inside or out

What you need

Speaker · Something to use as a microphone · A phone to film

How to play

  1. Pairs or small groups pick a song in advance — on the invitation, so they arrive ready.
  2. Ninety seconds each, no longer.
  3. Costume box by the side. It doubles the commitment.

How it ends

Everyone scores out of ten, nobody scores their own. Film it.

Would You Rather

Free

Twenty impossible choices. Everyone picks a side of the room and defends it.

  • 15 min
  • 4–100 people
  • Any age
  • No prep
  • Up and about
  • Inside or out

What you need

A list of twenty prompts

How to play

  1. Read a choice. One answer is this side of the room, the other is that side. Everyone moves.
  2. Ask two people from each side why. The arguing is the game.
  3. Start silly, get harder. Stop before it turns into a real argument.

How it ends

No winner. Best used in the first twenty minutes while people are still arriving.

Fishbowl

Free

Everyone writes names on slips for the bowl. Three rounds with the same slips: describe them, then one word only, then act them out.

  • 45 min
  • 4–30 people
  • Any age
  • No prep
  • Up and about
  • Inside or out

What you need

Slips of paper, five each · Pens · A bowl or a hat · A timer

How to play

  1. Everyone writes five names on slips, real or made up, famous or known to the whole room, and folds them into the bowl.
  2. Split into two teams. Teams take turns, a different player each time, sixty seconds a turn.
  3. Round one: describe the name on each slip without saying it. Your team guesses as many as they can before time runs out.
  4. Round two: the same slips back in the bowl, but you may say only one word.
  5. Round three: the same slips again, acted out without a sound.
  6. Score a point for every slip guessed. A round ends when the bowl is empty.

How it ends

Most points after three rounds wins. By round three everyone knows every slip, and the running jokes do the rest.

Console Tournament

In the event kit

One game, a bracket, short matches, and a rotation so nobody sits watching for an hour.

  • 75 min
  • 4–20 people
  • Any age
  • Minutes to set up
  • Sit-down
  • Indoors

What you need

The console and enough controllers · A printed bracket · A second screen if you have one

How to play

  1. One game everybody knows. Ask the birthday child, not the internet.
  2. Two-player rounds on a bracket, or four-player heats with the top two going through.
  3. Second screen with a different game for whoever is knocked out. Otherwise half the party is waiting.

How it ends

Final on the big screen with everyone watching.

Karaoke

Free

A lineup on paper, two songs each. The list is what stops it stalling.

  • 60 min
  • 6–40 people
  • Any age
  • Minutes to set up
  • Running around
  • Indoors

What you need

A karaoke app or backing tracks · A microphone · A printed lineup

How to play

  1. Write a lineup rather than taking requests. Two songs each, names down as they arrive.
  2. You go first with something undignified. Nobody volunteers until someone has been bad at it.
  3. Duets for the shy ones.

How it ends

It ends when it ends. Have a last song planned that everyone knows.

Planning the whole birthday?

The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.

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Kit & Occasion
OPENING YOUR INVITATION

This invitation link isn’t active

The host may have turned it off, or the link was copied incompletely. Check with whoever sent it to you.

Planning something yourself? Kit & Occasion plans the whole event — free to start.

We can’t reach your invitation right now

The link is fine — the connection isn’t. Try again in a moment, or open it on a different network.

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You’re all set

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Planning something yourself? Kit & Occasion plans the whole event — free to start.

YOUR REPLY
PICK YOUR MEAL
ALLERGIES OR FOOD NEEDS

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SIGNED IN

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Your events stay on this device after you sign out.

Delete your account?

This permanently deletes your account, every event saved to it, your published invitations and the replies your guests sent. It cannot be undone. Events kept on this device stay here.

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One account keeps the same event on your laptop and your phone.

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By creating an account you agree to the Terms and the Privacy Policy.

Plan it. Build it. Host it.

Tell it about your party once. The invitations, the menu, the printed kit, the shopping list and the games build themselves from your answers — so the time goes into the gathering, not the planning.

A garden party set on cream paper: the printed invitation, menu card, thank-you tags and cupcake toppers in one design, with a sage napkin and a glass of water A garden party set on cream paper: the printed invitation, menu card, thank-you tags and cupcake toppers in one design
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How it works

The design kit makes itself from your answers.

Say what the party is, when, for how many and for whom. The invitation, welcome sign, menu, banner, toppers, food cards and thank-you tags are made in one design with your words already on them. Type a name here and it is set on every sign below in that design’s own lettering. Nothing typed is kept or sent anywhere.

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Why we built it

More time together, in person.

In an increasingly digital world, the planning should be the easy part. One plan builds every piece, and the evening goes to the people in the room.

In the world

Printed, and on the table.

A garden-soiree welcome sign on an easel at a wooden garden gate, with matching pennants strung above Cupcakes with garden-soiree toppers on a cream stand beside wrapped gifts with matching thank-you tags A lemon-bordered invitation on cream linen with a lemon and its leaves The garden-soiree kit laid out on cream paper: menu, place card, toppers and tags A blush-and-gold arch invitation with a silk ribbon and a wax seal A garden-soiree menu card standing on a set table by a window A celestial arch invitation with gold star confetti and a navy ribbon A chandelier gala invitation beside a champagne coupe and a wax seal A pastel balloon invitation with two macarons and a pink ribbon A papel picado invitation with a marigold and a halved lime A dinosaur-dig birthday table: the printed welcome sign in a frame, cupcake toppers, food placards and thank-you tags on favour bags, all in one design A game-day snack table with the printed welcome sign, food placards in front of the bowls and a string of pennants

The arithmetic is done for you.

Change the headcount and every quantity follows — the same figures the planner prints.

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What are you planning?

Pick your occasion and the planner opens with it already chosen.

The games

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Prop a laptop on the table and the screen runs the game: one person taps, everyone else shouts. Or deal the cards, with the rules right there on the page. Nothing to install.

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A television in a living room showing the games page
The app

The whole plan, in your pocket.

The same planner, invitations, kit and games on your phone, with your events kept in sync.

A long table laid for a party: a floral welcome sign on an easel, a matching menu and place cards, white roses in a jug and brass candlesticks

Plan the whole event

Free, all of it — the theme, the menu with quantities, the guest list, the budget, the shopping list, the checklist. What costs money is the printed kit, once.

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Just play a game tonight

Open a pack for your occasion on any screen. No account, nothing to install. Add the names at the table and it is personal before the first round.

Browse the games
LOADING THE GAMES

We couldn’t load the games

Part of the game library didn’t arrive. We’re not showing a partial list, because it would leave packs missing formats with nothing to tell you so. Everything else on the site works, and nothing you have saved is affected.

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Game night

Games people ask to play again.

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Build my game night

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Tonight, in playing order

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Tonight
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How many are playing?

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On the TV

The screen runs the game.

It reads out the rules, keeps the score and runs the clock, so whoever is hosting gets to play too. Open this page on the laptop or the TV and press Play.

Every game the TV hosts needs at least three players, so a night for two is played at the table. The best of it is just below.

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At the table

Or deal it out.

Card games, dice games and the ones that need nothing but a pen, each quick to learn and hard to stop playing. The rules are on every card.

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Built for the room, not the download.

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Fill this in first

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Your side

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Nothing in the colour library answers to that. Try the city with its sport, or the country.

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On the screen tonight

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Fills the screen and sizes the board for the room. Escape to come back.

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WHO IS IT ABOUT?
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IN THE GAME NOW
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EDIT THE QUESTIONS
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Saved on this device only. Nothing you type here is uploaded, and it stays put if you close the tab.

LOADING THE GUIDES

We couldn’t load the guides

Part of the content library didn’t arrive. We’re not showing a partial index. The planner and the games are unaffected.

Planning guides

Guides for the event you are actually planning

Written to answer the question, not to rank for it. Every figure in them comes from the same engines the planner runs.

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Nothing published here yet

A hub goes live when it has pages worth ranking. Publishing an empty shell to hold the keyword is how a site earns a thin-content problem.

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Next step, if you want one

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CELEBRATION TRAVEL

Where to take it

For the events that go away — costed per head for a long weekend, with the months worth going. Pick a place and the planner starts with the trip already known.

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Worth booking

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THE LONGER READ

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THE REST OF IT

Party arithmetic

Free calculators

Each one answers in a single screen, prints as a list you can take to the shop, and uses the same arithmetic as the planner — so the number does not change if you carry on there.

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For guests

Every answer below is worked for this many, and each calculator opens on it.

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The short answer

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YOUR EVENT
Which do you know?
Invitations going out
People you want in the room
How are they invited?
How far are people coming?
Total budget
Weeks until the event
Adults
Children
Hours
What are people drinking?
How are you serving it?
What is the main?
How is it being cut?
Table
How is the room being used?
The room, in feet — optional
Table
How far should it hang?
How many tables
Conditions
Kind of event
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This kind of event
COMMON QUESTIONS

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THE NEXT NUMBER YOU WILL NEED

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What you need

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How it ends

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The planner takes the date, the headcount and who it is for, then works out which of these fit the time you actually have.

NOT FOUND

This page isn’t here

The link may have been copied incompletely, or the page it pointed at has moved on. Everything the site knows is still one step away.

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Why it exists

Planning a party is mostly admin

Somebody has to work out how much chicken feeds thirty, whether the sprouts and the potatoes can share an oven, what a fourteen-year-old will find embarrassing, and which of the eleven things on the list has to happen before the invitations go out.

None of that is the fun part, and all of it is knowable. That is the whole idea behind Kit & Occasion: the answers exist, they are just spread across forty browser tabs and the memory of whoever hosted last year.

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How it works

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What is free and what is not

The planning is free. All of it — the menus, the quantities, the guest list, the budget, the shopping list, the games, the checklist. Not a trial, and not capped at one event.

What costs money is the printing: a coordinated set of signs, labels, table cards and game materials in your own colours, sized correctly, with the paper worked out and the assembly written down. It is the gap between having a plan and having a party, and it is the part people dread. One payment, no subscription.

Start with whatever you are planning next

What the printing is

One set, drawn for the occasion and coloured for yours

The welcome sign, the menu, the place cards, the labels and the games, on six of the tables it has been set for. Pick one and the planner opens knowing what you are planning.

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Kit & Occasion

One connected tool for the whole event. The planning is free; the printed kit is the part you pay for, once.

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Plan it. Build it. Host it.

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